The New Order Is 'Close To 20 Hours' In Length
The New Order opens in the sky over a German castle in 1946, as series mainstay B.J. Blazkowicz leads a last-ditch mission to take down Wilhelm "Deathshead" Strasse. Last seen crawling from the wreckage of a zeppelin in Wolfenstein , Deathshead is the Reich's lead scientist and strategist of its dark plans for the world. The Allies believe that with Deathshead gone, Germany's war machine will falter. It was one of the purest FPS games of all time, in an era where maps were more of an elaborate maze than a hallway of cutscenes. While Wolfenstein may play it safe with many modern designs that we've all come to expect, it manages to encapsulate the spirit of the genre when it was in its infancy - fun.
We are excited to bring a new chapter of Wolfenstein to gamers everywhere , ” said Jens Matthies, creative director at MachineGames. “As fans of the series, working on this game is an honor, and our team is driven to create an unforgettable action-adventure experience that will make FPS fans proud.” Last, but not least, The New Order is single-player-only. This is a breath of fresh air in an industry that is continually moving toward online (and always-online.) Look no further than Bethesda itself and the transformation of The Elder Scrolls from a single-player RPG to an MMO. Initially, Bethesda and AKQA had considered licensing existing songs for the campaign, an idea that proved potentially expensive and ultimately impractical.
The New Order plays and runs well, though you'll encounter occasional texture pop-in and some poor audio mixing that frustratingly drowns out some well-acted voices. It's pretty, too, both in-game and during cutscenes, especially when you get a chance to marvel at some of its open vistas and cityscapes. Neo-Berlin is frighteningly beautiful in its order and grandeur, yet quainter, picturesque moments can also be found out in the wilderness, for instance when Blazcowicz escapes from a hospital in Poland early in the campaign and gets his first look at the blue sky in 14 years.
This isn’t to say there aren’t problems. Paul Tassi had his own issues with the digital version of the game earlier, and Alex Knapp is playing the PC copy and preparing his Forbes review even as we speak. The game isn’t perfect, naturally. But on my Buy/Hold/Sell scale, I give this one a Buy. It may be a bit of an oddity—silly overarching plot coupled with a remarkably serious tone that handles the Nazi menace as a truly despicable thing—but it’s a lot of fun.
This combination of old ideas and new hooks seems mismatched, but I was taken aback by how well it all worked together. As a stealth-inclined player, I was happy to learn that I had the space and equipment to focus on that more often than not. And when I was forced to engage in direct combat, I still had everything I needed to get the job done. The New Order finds a reasonable balance between presenting enemies that don't feel like fodder without getting in the way of its own narrative momentum and world-building.
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