The New Order Review
The New Order plays and runs well, though you'll encounter occasional texture pop-in and some poor audio mixing that frustratingly drowns out some well-acted voices. It's pretty, too, both in-game and during cutscenes, especially when you get a chance to marvel at some of its open vistas and cityscapes. Neo-Berlin is frighteningly beautiful in its order and grandeur, yet quainter, picturesque moments can also be found out in the wilderness, for instance when Blazcowicz escapes from a hospital in Poland early in the campaign and gets his first look at the blue sky in 14 years.
Combat is made more dynamic by a heavy emphasis on stealth, which is both a blessing and a curse in The New Order. Slinking around wide-open maps and linear corridors - knife in hand - is satisfying, especially when you score a stealthy kill with a slash or toss of your blade or the shot of a silenced pistol. I also enjoyed the inclusion of special enemies with the ability to call endless reinforcements if you're spotted. By finding and killing them in secret, you can mitigate the challenges presented by specific areas while illuminating the locations of secret items on your map (like gold, Enigma codes, and letters).
The result is a game at the mercies of both old-school blast-em-up first-person shooters and the storytelling ambitions of its new stewards. It shouldn't work. Numerous other shooters have tried and failed. Here, The New Order also really shines. While the plot is sort of over-the-top—we’re talking about a 1960′s world under total mech-Nazi control—the actual characters are top-notch. Dialogue is strong and believable, and voice-acting is excellent. The video below takes place shortly after the game’s first mission. It introduces the game’s mechanics, along with some of the bizarre Nazi technology that becomes the power behind The New Order.
The maps are a good mix of multiple paths and linear hallways, although they tend to err on the side of the latter far too often. It's not nearly as open as say, the new Rise of the Triad or even older Wolfenstein games, as you'll usually know where to go, or where secrets are hidden. You'll also get to make a major choice at the start of the game that will influence your skills and the storyline ever so slightly, but the differences are marginal. WOLFENSTEIN: THE NEW ORDER PANZERHUND EDITION [NO GAME] Bestheda Software $164.99
Where I enjoyed the combat flexibility The New Order presented me elsewhere, its larger "event" battles were often retrograde to its momentum. I enjoyed a couple of them, and in one, I even felt smart. But these are mostly trial-and-error collections of death followed by another try, and were easily the primary source of frustration in the game. This is actually my second go-round with a preview build of New Order , so I’ll just be hitting the new points that either weren’t around or escaped attention in my last preview If you’re still wondering why you should give this game a glance, I recommend reading that one first (though I’m obviously biased to the author).
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