The New Order
The result is a game at the mercies of both old-school blast-em-up first-person shooters and the storytelling ambitions of its new stewards. It shouldn't work. Numerous other shooters have tried and failed. Here, The New Order also really shines. While the plot is sort of over-the-top—we’re talking about a 1960′s world under total mech-Nazi control—the actual characters are top-notch. Dialogue is strong and believable, and voice-acting is excellent. The video below takes place shortly after the game’s first mission. It introduces the game’s mechanics, along with some of the bizarre Nazi technology that becomes the power behind The New Order.
Beyond the stealth mechanics, The New Order gets plenty right when it comes to just about everything else in the gameplay. The shooting is tight but not too tight; not snappy, really, but very controlled. I like the dual-gun option, especially with weapons like the automatic shotgun. The Assault - Experience intense first-person combat as you go up against oversized Nazi robots, hulking Super Soldiers and elite shock troops – all rendered in stunning detail with the id Tech 5 engine. Bethesda also pressed 45-rpm singles of some of the songs to hand out at a “Wolfenstein”-themed party the company is throwing April 12 as part of the PAX East gaming conference in Boston. There could also be an LP pressing, Mr. Hines said.
When you start talking about the 1960s, what comes to mind for a lot of people is pop culture, the music art and social changes going on at that time,” said Ed Davis , account director at the advertising agency AKQA , which worked with game publisher Bethesda Softworks and Copilot Music + Sound , a music content and strategy firm, to develop the campaign. How would this label, which would have been an official label of the state, how would they have put out music that would have interested young people who would have been listening to the radio?” said Ravi Krishnaswami of Copilot. It’s a lot more work to create your own stuff, that’s for sure,” Mr. Hines said. “There’s a lot more moving pieces, but done right, it really strikes a nice chord.”
As it stands, one of the funnest things about the new Wolfenstein is your ability to take out entire levels without ever being seen. You can even take down sleeping armored guard dogs using stealth. And if you take out special “commander” units, you can offset the potential for an alarm that brings in reinforcements. This leads to a game filled with exploration, incredibly well-balanced encounters, and a surprisingly good story. It’s not exactly a “classic” or something that spends most of its tame paying homage to the original, but the tight focus on gameplay and the game’s solid narrative keep it from falling into many of the traps of its contemporaries. The New Order finds a great balance of combat flexibility — except for the boss fights
Combat is made more dynamic by a heavy emphasis on stealth, which is both a blessing and a curse in The New Order. Slinking around wide-open maps and linear corridors - knife in hand - is satisfying, especially when you score a stealthy kill with a slash or toss of your blade or the shot of a silenced pistol. I also enjoyed the inclusion of special enemies with the ability to call endless reinforcements if you're spotted. By finding and killing them in secret, you can mitigate the challenges presented by specific areas while illuminating the locations of secret items on your map (like gold, Enigma codes, and letters).
0 komentar:
Posting Komentar