7 Reasons Wolfenstein The New Order Won't Actually Suck
>New Order 's main ingredient is simplicity, which can feel a bit grating at times as you ostensibly repeat the same actions over and over. After you've unlocked a fair bit of abilities and have seen most of the enemies it can feel like a grind at times - a feeling that is alleviated the more you enjoy FPS games in general. The tesla packs and iron soldiers are a neat concept, but the more you play it the less developer MachineGames does with the occasionally mundane reality.
The New Order opens in the sky over a German castle in 1946, as series mainstay B.J. Blazkowicz leads a last-ditch mission to take down Wilhelm "Deathshead" Strasse. Last seen crawling from the wreckage of a zeppelin in Wolfenstein , Deathshead is the Reich's lead scientist and strategist of its dark plans for the world. The Allies believe that with Deathshead gone, Germany's war machine will falter. It was one of the purest FPS games of all time, in an era where maps were more of an elaborate maze than a hallway of cutscenes. While Wolfenstein may play it safe with many modern designs that we've all come to expect, it manages to encapsulate the spirit of the genre when it was in its infancy - fun.
Another refreshing feature I found is that The New Order doesn't hold your hand at every turn. We've become so conditioned to blindly follow bread crumb trails no further than inches from our faces, and only press buttons outside of the confines of the game in QTE-like situations. But thankfully the objective reticles are kept to a minimum, you're expected to improvise in certain situations, and maps must be filled out by hunting down and killing special "Commander" NPCs throughout each level.
As for what’s in store for MachineGames next, Jens says he’d like to work on a sequel to Wolfenstein “I'd love to do a sequel. I think it would be a lot of fun to make an Enemy Territory style multiplayer game. But MachineGames will never make both at the same time. We find that the best possible results come from having the whole team focused on a singular experience for the duration of the project.” The company has used music in marketing campaigns before—for the 2012 game “Dishonored,” Copilot contributed “The Drunken Whaler, a modified version of the sea shanty “Drunken Sailor”—but creating a whole record label catalog represented a larger logistical challenge, Mr. Hines said. Single-Player Campaign
If you're looking for more after the roughly 10-hour campaign, you'll want to hunt for every collectible, unlock all the concept art, and search for the elusive "Enigma Codes." The codes are basically the ultimate secret in The New Order consisting of 18 individual pieces for each of the four codes. If you can find them all and solve the numerical puzzle in the extras menu you'll unlock additional modes, which are mainly just modified difficulty levels.
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